Burn After Reading Often Do Maps Change in Splatoon
Gameplay overhaul coming to Inkopolis today
Today sees Nintendo'south fun arena-shooter Splatoon 2 updated to Version three.0. This new patch is preparing to roll out the red carpet for the game'south upcoming Octo Expansion, releasing July 31.
Equally for today'due south patch, it'southward a doozy. Version three.0 adds an entire new tier to Ranked Multiplayer, Rank 10, besides as making hundreds of tweaks and fixes to gameplay in full general. Weapons and stages have gone through an unabridged re-balancing process. Changes take also been made to the game'southward Salmon Run, Splatfest and Spectator modes. Finally, an array of bugs have also been stamped out across the lath.
This is absolutely the biggest overhaul the game has seen in erstwhile, and is expected to shake-up the multiplayer and redefine the game's meta. As previously mentioned, Today'south Version 3.0 patch lays the groundwork for the upcoming Octo Expansion, which will bring new characters, gear, maps, single-player content and more. It's an heady fourth dimension to be a squid, now or a kid, now.
Splatoon 2 Version three.0 patch notes can be read below. For further information on weapon and phase re-balancing, check out the official Nintendo update folio right hither.
Version 3.0.0
- Changes to Gear
- New gear has been added to the shops.
- Changes to game music
- Added two new songs that will play during multiplayer matches.
- Changes to single-player mode
- Fulfilling a certain requirement will cause Callie (from the Squid Sisters!) to appear at Tentakeel Outpost.
- Changes to Ranked Battle
- A new rank type, "X Rank" is now available.
- Changes to Splatfests
- When Splatfest results are revealed, team voting percentages and win percentages will now display to the hundredths digit later on the decimal betoken.
- When playing multiple solo Splatfest matches with few allies, your Splatfest Ability will non decrease when losing. Now, Splatfest Ability will not subtract when in this situation for an even shorter duration.
- Changes to Regular Boxing
- When playing multiple matches with few allies your Vibe Meter will not modify when you lot lose.
- Changes to Multiplayer
- Stock-still an issue causing the ink tank display to mistakenly appear empty when in squid form and low on ink.
- Fixed an issue causing players to occasionally ascend sloped terrain faster than normal by facing the slope and pressing B repeatedly while proceeding.
- Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
- Fixed an issue incorrectly extending super bound distance when attacking with certain weapons just prior to landing during a super jump.
- Fixed an issue causing players to enter stage objects when the landing point of their super jump was surrounded past obstacles.
- Fixed an issue causing the landing or touch indicator to not display correctly when readying a sub weapon for apply while facing a horizontal ceiling.
- Fixed an issue causing shots fired from blaster weapons not to ink certain walls.
- Fixed an outcome causing shots fired from chargers by charging for a brief moment when changing from squid to kid course to non burn down in the direction of the aiming reticle, and to disappear immediately instead.
- Fixed an outcome causing shots from sloshers to incorrectly pass through sure pieces of stage terrain and ink the ground simply beyond that terrain.
- Fixed an issue causing the hit animation of a Sloshing Machine'south shots to not display in the right location when the screw portion of the shot hit placed objects similar Splash Walls directly.
- Fixed an upshot causing an unnecessary hit animation to display when a Curling Bomb slid beyond a Sponge.
- Fixed an issue causing Sponges not to change size when hit with a Curling Bomb on a detail side.
- Fixed an issue making it difficult to identify Ink Mines on meridian of the tower in Belfry Control.
- When attacking a player performing a Splashdown special just prior to their descent, the condition of the attacking player'southward internet connexion determined whether or non impairment would be dealt. Damage will now always be dealt correctly regardless of connection status.
- Due to this change, the situation will no longer occur in which damage is dealt regardless of whether or not the attacked player appears to take damage or not just prior to starting their descent when performing a Splashdown special.
- Fixed an event causing players using castor weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to non perform the Splashdown.
- Stock-still an outcome causing explosion impairment from an Inkjet'southward shots not to register when the shots appear not to striking on the screen of the attacking role player, but did not appear to striking on the screen of the player beingness attacked.
- Stock-still an issue causing a Sting Ray'due south firing animation to go on to display on the screens of other players when getting on an Ink Runway while using the Sting Ray.
- Fixed an issue causing an Ink Storm'south raining animation not to display in the correct location when swimming through its expanse of effect.
- Climbing surfaces with the Baller where inkable walls connect to not-inkable walls volition now be easier.
- Stock-still an consequence causing Respawn Punisher to not take effect when defeated past an enemy with that gear ability while the player likewise had Respawn Punisher equipped.
- Inverse the event of Respawn Punisher and then that when a histrion has it equipped, allies splatted past the explosion from the Rainmaker after its time limit runs out will not suffer its effects.
- When an opponent who splats you is using the Respawn Punisher or Haunt and the effects of those gear abilities is activated, that activation will stand out clearly on the screen while waiting to respawn.
- Fixed an consequence in Tower Control matches causing players caught between a stage terrain feature and the metal grating portion of the tower's platform to be pushed inside the stage feature.
- Fixed an effect in Rainmaker matches causing the explosion animation from the Rainmaker's shots to appear after the actual explosion when its shots hit a Splash Wall or expanded Brella.
- Fixed an issue in Mollusk Rush causing the barrier to be destroyed at the same time the goal descended when clams landed on top of the goal in its raised position.
- Fixed an outcome in Clam Blitz matches causing clams tossed by other players non to be picked up when touched when the player's cyberspace connectedness quality is poor.
- Fixed an outcome in Clam Blitz matches allowing players to remain on the cover in the upper role of the goal.
- Fixed an issue in Starfirsh Mainstage where placement of obstacles could exist slightly off causing slight asymmetry between the two sides of the map.
- Fixed an effect in Sturgeon Shipyard causing bubbles from the Chimera Blower that explode beneath the key bridge to mistakenly ink the walkway on the bridge.
- Fixed an consequence in Sturgeon Shipyard causing the surfaces of the drawbridge to non count on the turf map when inked at a specific time while in motion past bombs or other objects.
- Fixed an event in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
- Stock-still an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their mode deep into enemy turf past making the side of a crate in your turf uninkable, then making use of the side of the crate.
- Stock-still an issue in Blackbelly Skatepark during Rainmaker matches assuasive players to make their way deep into enemy turf from above the goal.
- Fixed an outcome in Piranha Pit allowing players to brand their way deep into enemy turf by using slightly sloped surfaces and the corner of certain phase features.
- Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to announced in the incorrect location.
- Fixed an consequence in Piranha Pit allowing players to move within certain stage features from specific corners on those stage features.
- Fixed an event in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor chugalug.
- Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the cease of the belt.
- Fixed an effect in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Ink Track, and make their way deep into enemy turf.
- Specifications for some of the master, sub, and special weapons have been inverse.
Weapon Adjustment .96 Gal
96 Gal DecoDecreased trajectory variance of start shot while also increasing fourth dimension required to reach maximum shot variance when firing continuously. Luna Blaster
Luna Equalizer NeoIncreased area covered by ink at your feet when firing. L-3 Nozzlenose
Fifty-3 Nozzlenose DAt present more than likely to ink the area at your anxiety when firing. Squeezer Increased firing range when property ZR to burn continuously by roughly 4%.
Decreased ink consumption when holding ZR to burn down continuously by roughly 10%.Dynamo Roller
Gold Dynamo RollerIncreased number of ink droplets generated by a horizontal swing, also decreasing time before turf is inked or attacks state.
Increased spread of ink droplets generated past a horizontal swing.Flingza Roller
Foil Flingza RollerAdjusted distance at which damage from a horizontal swing begins to decrease. Increased distances at which damage exceeding 100.0 and 50.0 are dealt past roughly 12%. Inkbrush
Inkbrush NouveauIncreased overall spread of ink generated past swinging the brush, with the spread of ink closest to the player seeing the biggest increase, making it easier to ink continuous areas of turf. Archetype Squiffer Surface area at histrion's anxiety volition now always be inked when firing. Splat Charger
Firefin Splat Charger
Hero Charger ReplicaExpanse at player'due south feet will now always be inked when firing. Splatterscope
Firefin SplatterscopeArea at player's feet will now ever be inked when firing. E-liter 4K
Custom E-liter 4KArea at player'south feet volition now always be inked when firing. East-liter 4K Scope
Custom Eastward-liter 4K ScopeArea at player'south feet will now always be inked when firing. Bamboozler fourteen Mk I Increased maximum damage from 80.0 to 85.0. Goo Tuber
Custom Goo TuberExpanse at player's feet will now ever be inked when firing. Glooga Dualies Increased firing range after performing a contrivance ringlet by roughly xiii%. Splat Brella
Sorella BrellaIncreased area covered by ink droplets when shots hit a surface. Tenta Brella Increased expanse covered by ink at histrion'south feet when the brella is open.
Increased expanse of ink coverage generated when umbrella portion is launched.
Decreased time for new umbrella to be generated afterward it is either destroyed or launched from 6 to 5 seconds.Splash Wall Decreased time after using before ink recovery begins by roughly one second.
Now possible to create a wall when a wall yous've created already exists in the phase. Creating a new wall volition cause the older 1 to disappear.
Decreased least amount of time for wall to open later on being placed past roughly 15/threescore of a 2nd.- This change decreases the time until the wall opens when creating a wall on either flat ground or facing a downward slope by roughly fifteen/60 of a second.
- When creating a wall while facing an upward slope or other condition that causes the wall to be placed immediately, at that place will be no change in how apace the wall opens.
Squid Beakon Increased immovability by roughly 20%.
Due to the above fix, damage dealt by sure attacks has also changed.- Decreased harm dealt past Sting Rays by roughly 58%.
- Decreased harm dealt by Ink Storms by roughly 67%.
- Increased impairment dealt by Nozzlenose weapons by roughly 20%.
- Increased harm dealt by Blaster weapons by roughly xx%.
- Increased harm dealt by vertical swing attacks with Roller weapons by roughly 20%.
Ink Mine With the R push pressed and held, player is now able to go into squid grade immediately past pressing ZL, fifty-fifty before the Ink Mine has been fully gear up. Curling Bomb Decreased radius of ink coverage and damage dealt by Curling Flop explosion when R is pressed and immediately released.
Flop now grows in size the longer R is held, increasing ink coverage while traveling and area of ink coverage and damage dealt when information technology explodes.
Decreased amount of time before ink recovery begins after employ in proportion to how long R button is held.Sprinkler Decreased ink consumption from seventy% to sixty% of ink tank capacity.
Decreased degree to which less area is inked proportional to altitude between Sprinkler and terrain flooring when placed in a location with a different superlative than surrounding terrain.
Increased durability by roughly 20%.
Due to the above prepare, damage dealt by certain attacks has also changed.- Decreased damage dealt by Sting Rays by roughly 58%.
- Decreased harm dealt past Ink Storms past roughly 67%.
- Increased damage dealt by Nozzlenose weapons by roughly 20%.
- Increased impairment dealt by Blaster weapons by roughly 20%.
- Increased damage dealt by vertical swing attacks with Roller weapons past roughly twenty%.
Decreased range of ink droplets and surface area of coverage during time later on placement until Sprinkler output begins to weaken.
Curling-Flop Launcher Equally a sub weapon, the size of Curling Bombs will at present alter depending on how long the R button is held, but Curling Bombs generated by the Curling Bomb Launcher volition always be the aforementioned size, regardless of button press duration. - Due to this change, area of ink coverage while Crimper Bombs are traveling has been increased slightly.
- Due to this change, surface area of ink coverage and damage dealt by Curling Flop explosions has been decreased slightly.
Sting Ray Reduced impairment dealt past roughly 10%.
Sting Ray's beam will at present pass through the spawn point barrier when used within the barrier around your team'due south spawn point. - Specifications for some of the gear abilities accept been inverse.
- Specifications for points required for some specials accept been changed.
- Changes to Salmon Run
- Fixed an result causing players to rarely move inside the stage object when in contact with the egg basket while it independent Gilt Eggs.
- Fixed an issue causing damage indicators to non announced or damage to exist registered by attacking a Steel Eel's weak point when multiple Steel Eels gathered in the same location.
- Fixed an issue causing players to rarely be unable to pick up whatever more Gilded Eggs when multiple players tried to pick upwardly the same Golden Egg and a histrion disconnected from the match.
- Stock-still an upshot preventing players from rescuing downed friend (in life preserver form) even when hitting them directly with a Splat Bomb when the cyberspace connexion quality is poor.
- Changes to Spectator Mode
- Stock-still an result in Private Battles when a player is using spectator fashion, causing a audio effect to play in the middle of the stage as if the actor were submerging themselves in ink.
- Fixed an issue causing the striking indicators for the Sting Ray to not brandish correctly when switching between the perspective of a player using the Sting Ray and other perspectives.
- Other Changes
- When a player has reached X Rank in the Ranked Battle mode they are currently playing pressing in the L and R sticks at the aforementioned time while in the lobby will cause the player to strike a special pose.
- Fixed an consequence in the Fashion tab of the Equip bill of fare screen where the gild of hairstyles for Girl characters differed from the social club in which they were displayed in Player Settings.
Source: https://www.destructoid.com/splatoon-2s-huge-version-3-0-update-brings-new-gear-new-rank-balance-changes-and-much-more/
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